Module:Color2dec

--The function "tincture" converts valid tincture names to hexadecimal colorcodes -- e.g. 'argent' will give '#FFF'; when not found it tries afterwards with module:convCSS --The function "convert" converts a valid hexadecimal colorcode into three decimal numbers: --	#bbccdd gives 187|204|221, while #FF0 will give 255|255|0 --The function "tbcgen" generates a complete 5-parameter string --Invalid color codes will give invalid or unpredictable results, or LUA errors.

local p = {}

-- local / global function: convert h → d: #rrggbb or #rgb to dec_table {rr, gg, bb} local function convert ( arg ) local hex =  arg or '#000'; if mw.ustring.sub ( hex, 1,  1) ~= '#' then error ('value "' .. hex .. '" cannot be converted to decimal') end local dec =  {}; for i = 1, 3 do		if #hex == 4 then dec [i] = tonumber ( string.sub (hex, i+1, i+1)..string.sub (hex, i+1, i+1), 16 ) else dec [i] = tonumber ( mw.ustring.sub (hex, 2*i, 2*i + 1), 16 ) end end return dec; end -- function convert

-- global=args[1], local=frame function p.tincture ( frame ) local args = frame.args local inp = '' if args then inp  =  mw.text.trim ( args[1] or 'glo' ) elseif frame then inp =  mw.text.trim ( frame   or 'loc' ) --	else inp = 'Tinct wo' end if mw.ustring.sub ( inp, 2, 2 ) == ')' then 		inp = mw.ustring.sub ( inp, 3 )	end	local low  =  ( string.lower ( inp ) );	if  mw.ustring.sub ( inp, 1, 1 ) == '#' then		if  #inp ==  4  then			return inp;		elseif   mw.ustring.sub ( low, 2, 2 ) ==  mw.ustring.sub ( low, 3, 3 )			and  mw.ustring.sub ( low, 4, 4 ) ==  mw.ustring.sub ( low, 5, 5 )			and  mw.ustring.sub ( low, 6, 6 ) ==  mw.ustring.sub ( low, 7, 7 )  then			local  upc  =  ( string.upper ( inp ) );			return '#'  .. mw.ustring.sub ( upc, 2, 2 ) 						.. mw.ustring.sub ( upc, 4, 4 ) 						.. mw.ustring.sub ( upc, 6, 6 );		else						return inp; 		end		end	local out  =  '';	if     low == 'argent'    then  out = '#FFF'	elseif low == 'argent-d'  then  out = '#E7E7E7'	elseif low == 'azure'     then  out = '#0F47AF'	elseif low == 'carnation' then  out = '#F2A772'	elseif low == 'céleste'   then  out = '#89C5E3'	elseif low == 'celeste'   then  out = '#89C5E3' elseif low == 'cendrée'  then  out = '#999' elseif low == 'gules'    then  out = '#DA121A' elseif low == 'naranja'	 then  out = '#EB7711' elseif low == 'or'       then  out = '#FCDD09' elseif low == 'purpure'  then  out = '#9116A1' elseif low == 'sable'    then  out = '#000' elseif low == 'tawny'    then  out = '#9D5333' elseif low == 'vert'     then  out = '#078930' -- colours less common: elseif low == 'brunâtre' then  out = '#3F1FFF' elseif low == 'sanguine' then  out = '#BC3F4A' elseif low == 'murrey'   then  out = '#C54B8C' elseif low == 'orange_t' then  out = '#FC7A11' else local convc = require( "Module:convCSS" ) out =  convc.main ( low ) end return out; end -- function tincture

-- global=args[1], local=frame function p.decode ( frame ) local args = frame.args local str = '' if args then str  =  mw.text.trim ( args [1], charset ); elseif frame then str  =  mw.text.trim ( frame, charset ); end if mw.ustring.sub ( str, 2, 2 ) == ')' then 		str = mw.ustring.sub ( str, 3 );		-- striped legend    end    if  mw.ustring.sub ( str, 1, 1 ) == '#' then          return '&#35;' .. mw.ustring.sub( str, 2 );    elseif mw.ustring.sub ( str, 1, 1 ) == '*' then          return '&#42;' .. mw.ustring.sub( str, 2 );    elseif mw.ustring.sub ( str, 1, 1 ) == ':' then          return '&#58;' .. mw.ustring.sub( str, 2 );    elseif mw.ustring.sub ( str, 1, 1 ) == ';' then          return '&#59;' .. mw.ustring.sub( str, 2 );    elseif mw.ustring.sub ( str, 1, 1 ) == '_' then          return '&#32;' .. mw.ustring.sub( str, 2 );   else         return str;    end end -- function decode

Global functions --

-- global function with 1 parm  for Igen/cbox with "#" function p.tindec ( frame ) local gpar = frame.args; local hcod = p.tincture ( gpar[1] ); return p.decode ( hcod ); end -- function tindec

-- global function with 1 parm  for Igen/cbox function p.stripe ( frame ) local gpar = frame.args; if mw.ustring.sub ( gpar[1], 2, 2 ) == ')' then		return  mw.ustring.sub ( gpar[1], 1, 1 )	else		return ''	end end -- function stripe

-- global function with 1 parm  for template:F function p.remprf ( frame ) local gpar = frame.args; if mw.ustring.sub (gpar[1], 1, 2) == '' or mw.ustring.sub (gpar[1], 1, 2) == '<>' or mw.ustring.sub (gpar[1], 1, 2) == '[]' or mw.ustring.sub (gpar[1], 1, 2) == '{}' or mw.ustring.sub (gpar[1], 1, 1) == mw.ustring.sub (gpar[1], 2, 2) and mw.ustring.sub (gpar[1], 1, 2) ~= '[['	and mw.ustring.sub (gpar[1], 1, 2) ~= '{{' then		return mw.ustring.sub (gpar[1], 3 );		-- remove that prefix	elseif mw.ustring.sub (gpar[1], 1, 1) == '_' then		return ' ' .. mw.ustring.sub (gpar[1], 2 );	--	leading space	else		return gpar[1];	end end -- function remprf

-- global function with 1 parm --  remove 2-byte prefix function p.rem2bp ( frame ) local gpar = frame.args; return mw.ustring.sub (gpar[1], 3 ) end -- function rem2bp -- global with 2 parms: count occurencies of pattern in string function p.count ( frame ) local gprm = frame.args; -- global parms --	local strg = mw.text.trim ( gprm[1] or ' ' ) or ' ' ; --	local pttn = mw.text.trim ( gprm[2] or ' ' ) or ' ' ; local strg = gprm[1] or ' '; local pttn = gprm[2] or ' '; local addp = #pttn - 1; local cunt = 0; for i = 1, #strg-addp do   	if mw.ustring.sub( strg, i, i+addp) == pttn then cunt = cunt + 1; end end return cunt		-- number of occurrencies end	-- function count

-- global with 2 parms: return left part of string function p.leftp ( frame ) local gprm = frame.args; -- global parms local strg = gprm[1] or ' '; local pttn = gprm[2] or ' '; local retv = ''; for i = 1, #strg do   	if mw.ustring.sub( strg, i, i) == pttn then retv = mw.ustring.sub( strg, 1, i-1); break; end end return retv		-- string end	-- function leftp

-- global with 2 parms: return right part of string function p.rigtp ( frame ) local gprm = frame.args; -- global parms local strg = gprm[1] or ' '; local pttn = gprm[2] or ' '; local retv = ''; for i = 1, #strg do   	if mw.ustring.sub( strg, i, i) == pttn then retv = mw.ustring.sub( strg, i+1, #strg); break; end end return retv		-- string end	-- function rigtp

-- global with 2 parms function p.tbcgen ( frame ) local args = frame.args; local arg1 = args[1] or '#000000'; local tbctab = {}; local hexcod = ''; hexcod = p.tincture ( arg1 ); decval = convert ( hexcod ); tbctab [1]  = '0'; tbctab [2]  = decval [1]; tbctab [3]  = decval [2]; tbctab [4]  = decval [3]; tbctab [5]  = p.decode ( args[2] or 'couleur' ); return mw.getCurrentFrame:expandTemplate{ title = 'Tbc', args = tbctab }; end

-- for template: ColorString --	two different possibilities for parent parameter input: --	 first parameter has the format aaa/bbb/ccc... (also with html-reserved characters!) -- 	 second parameter: the name of the template to be performed (default: Igen/cbx) --	or --	 parameters in the format aaa|bbb|ccc... (allows to specify items like URLs with slashes) -- In any case the template to be performed can be specified with "t=" --	returns [to the template] the parameters in the format aaa|bbb|ccc... -- parent-global parms  "ppar" for ColorString function p.cstring ( frame ) local pparms = mw.getCurrentFrame: getParent.args; local argstr = mw.text.trim( pparms[1] ) or 'aa/bb/cc'; local argtit = mw.text.trim( pparms.t or 'Igen/cbx' ); local argtab = mw.text.split( argstr, "/" ); if mw.text.trim( argtab[1] ) == mw.text.trim( pparms[1] ) then argtab = pparms end return mw.getCurrentFrame: expandTemplate { title = argtit, args = argtab }; end -- function cstring

-- global function colortst (1 param) function p.colorts ( frame ) local args = frame.args; local hcod = p.tincture ( args[1] ); local dtab = convert ( hcod ) local xsum = dtab [1] + dtab [2] + dtab [3] local par1 = 'b'	local tsum = tostring ( xsum ) if #tsum < 3 then tsum = '0' .. tsum end if #tsum < 3 then tsum = '0' .. tsum end tsum = ' '..tsum..' ' if xsum < 408 then par1 = 'w' end local otab = {} table.insert(otab, frame:expandTemplate{ title = 'Color', args = { par1, tsum, hcod, hcod } }); return table.concat (otab)   --   args[1] end -- function colorts

-- function of Ud:PerfektesChaos (layout: Ud:Sarang), -- generates a table of 16 × 16 × 16 = 4096 elements function p.colortab local iR, iG, iB, hR, hG, hB,  h, s, g	local r    = "_" for iR = 0, 15 do		hR = string.format( "%X", iR ) r = r .. "\n=== " .. hR .. "xx" r = r .. " ===\n " end -- for iR	return r end -- function colortab

return p;